File preparation
When developing a scripted extension, create a development folder in any location and prepare the following files.
- Required files
- Manifest file (manifest.json) ・ ・ ・ Definition of extension
- Script file ・ ・ ・ C# script file that is the entry point
- Locale file (locale.*.json) ・ ・ ・ Definition for each localized language (required only for multilingual support)
For example, when developing an extension named helloworld
in a scripted manner, the basic file structure is as follows.
helloworld /
manifest.json
main.cs
locale.en.json (for multilingual)
locale.ja.json (for multilingual)
resources /
button.png
Manifest file
- The Next Design extension always requires one file named
manifest.json
. This is called the Manifest. - This manifest contains the following definitions:
- Overview of extensions
- File name that is the entry point
- life cycle
- Extension points for UI, events, and commands
- Use UTF-8 as the character code of the manifest file.
- The icon image on the ribbon specified in the manifest is prepared as a PNG format file.
{
"name": "Hello World",
"main": "main.cs",
"lifecycle": "application",
"extensionPoints": {
...
}
}
For more information on manifests, see Manifest Reference.
Script file
- Implement the handler called from the extension point defined in the manifest in the script file.
- A file that implements a handler called from an extension point is called a entry point.
- Only one entry point can be specified in the manifest. All handlers should be implemented at one entry point.
//Command handler public function
public void SayHello (ICommandContext context, ICommandParams paramemters)
{
App.Window.UI.ShowInformationDialog ("Hello!", "Hello World");
}
For more information on handlers, see Implementing Handlers with Scripts below.
Prepare a locale file (optional)
- If the extension is multilingual, define a locale file named
locale. {Lang} .json
for each localized language. - For more information on multilingual support, see Multilingual Support.